![]() ![]() I also went back into ZBrush and sculpted in more secondary detail to improve the combinations of detail frequencies. We talk to Séraphin Guery and Chris Nichols ahead of the home entertainment release of the movie to learn more about some of the key challenges, essential teamwork, and how they made a better CGI Thanos for Avengers: Endgame.Ĭan you talk about the evolution of Thanos in terms of his virtual skin? How does Digital Domain make Thanos so utterly convincing and what tools/features are essential to capturing his perfect look?ĬN: Since I initially textured and sculpted the fine details of Thanos using TexturingXYZ scans in 2016, the technology for surface scans has greatly improved, so I took advantage of some of the latest face scans and used them to enhance certain areas of the face, getting much more crisp detail than I had previously. Making sure he had consistent levels of detail across the surface.” Extra work went into refining the textures for the displacement and reflection - especially in the forehead region, which always bothered me from the last film. However, a character like Thanos can always be further developed, and we wanted to make sure we put our resources into enhancing and building on what we achieved in Infinity War. Chris Nichols, Texture Lead on Endgame at Digital Domain, explains: “We were enormously proud of how well Thanos was received after putting so much time and effort into bringing him to life for the screen. Recognition from the VES was a huge boost for everyone involved. ![]() “The goal was to take Thanos to another level while maintaining the already incredible result from the previous movie.” “It’s a huge win and I don't think anyone took it for granted,” Séraphin Guery, Lead Look Development Artist at Digital Domain told us. An epic VES win for “Outstanding Animated Character in a Photoreal Feature” on Infinity War was a perfect boost for Digital Domain to evolve Thanos into his most ultimate version for Avengers: Endgame. ![]()
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